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American Conquest: Divided Nation : ウィキペディア英語版
American Conquest

''American Conquest'' is a real-time strategy game developed by Ukrainian GSC Game World who is the developer of Cossacks: European Wars; and published by German CDV. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called ''American Conquest: Fight Back'' and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is ''American Conquest: Divided Nation''. All three titles are available together as the ''American Conquest Chronicles''.
==Gameplay==
American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in 'Cossacks', American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.
While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Wood is gathered by conventional means. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Peasants are also now trained from dwellings and not from the town centre; the latter now having the role as a scientific upgrade building.
American Conquest differs from 'Cossacks' in that peasants are now needed in the direct creation of military units. If no peasants are sent into forts, stables of fortresses, no new units may be trained. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals.
The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in unseen hand-to-hand combat. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.
Another new feature of American Conquest is the morale factor. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops.
The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the English and the French as well as the counter-campaigns narrated from the viewpoint of the native American Indians who fought against them.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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